Hi, you are logged in as , if you are not , please click here
You are shopping as , if this is not your email, please click here

F22 The Role of the Spectator (Advanced Practice)

Info

Course Information

Open City Docs

Curators, artists, filmmakers, those with a career in the realm. Who have or an existing project or would like to develop a project idea.

WHAT: An advanced practical in-person course for those within the cultural sector,  interdisciplinary curatorial practices.

WHERE: In-Person, UCL East

WHO: Run by Ludovica Fales, UCL tutor, filmmaker and academic.

WHEN: Saturday 11th & Sunday 12th October

COMMITMENT: 1 weekend, 10 AM – 5 PM

WHAT YOU GET: A weekend to meet others in creative fields, develop a curatorial idea (independently or in groups) build community and share discussions facilitated by a UCL tutor and working practitioner.

HOW MUCH: Full Price: £175 | Students/Concessions: £165 | UCL Students: £155

DEADLINE TO SIGN UP: September 25th.

BURSARIES: This course offers bursaries. Visit the Bursary page for more info, deadline is TBC.

AGES: 18+

Course Code

OPENCITY358

Course Leader

Ludovica Fales
Course Description

Experimental films are always distinguished by a non-linear movement of thought and non-narrative that draws on many different sources of knowledge. Within this configuration, a process of transformation of the role of the spectator has begun, moving from a passive role to an increasingly active role linked to the ability to make choices in space, with video art projects being transferred to the space of the gallery.

With digital media, immersed in a cross and trans-media landscape, a non-linearity is now apprehended with more attention at the same time as the redefinition of the relationship between history and the public. Through embodiment, tactile activators and immersive 360° storytelling, digital storytellers explore new and innovative applications that could be part of the conventions of the future in connection with the evolution of spectatorship.

The project is intended as a exploration of artistic projects dealing with the expansion of the concept of space as a category through new media tools experimentation from the point of view of the spectator and, specifically, of VR / AR / XR. / MR.

New technologies can be used by those who want to create new worlds / spaces; the goal to focus attention on the exploration of space as an artistic practice and to translate the visions of the artists, the proposals they bring to the workshop, into concrete project ideas. The role of the workshop is to familiarize the artist with the tool of new media and to assist them in the ideation of their project but above all to provide inspiration that can help him continue with the exploration of their artistic practice. The workshops are aimed at creating cinematic content’s projects with linear and non-linear narratives but always maintaining the multimedia aspect aimed at the audiovisual and artistic practice of the filmmaker.

It will be possible to work in groups and as individuals. The theoretical-practical module examines the role of the audience within experimental cinema history from 1920s to contemporary projects exploring non-linear narrative through digital technology before and after the digital turn and leads students in designing a commissioning pack for their project.

Students will get to develop a portfolio/commission pack to submit to a gallery or apply for funding.

Potential connections to partners – a final discussion where students could pitch/get feedback upon the project proposals.

Some areas that will be covered in the 2 days: (this may change and is open and flexible to the needs of the group)

European avant garde (Surrealism, Cubism, Dadaism) – – Interactive experimental concept development

American Avantgarde (trance film and psychodrama) – Interactive experimental concept development

Abstract film and structuralist film (from Stan Brakhage to the London Film Coop) – – Interactive experimental pitch

Video, Installation art (Bill Viola, Pipilotti Rist …)-Interactive experimental audience testing

Contemporary experiments in the moving image (Nam June Paik, Harun Farocki, Tacita Dean, Tracey Emin, Chris Marker …) –Interactive experimental user journey design

From analog to digital – (computer art experiments, hypertexts, archives and interactive art experimental and factual) -Interactive experimental impact strategy

VR and AR films (Blast Theory, Marshmallow Laser Feast, Iñarritu …) -Interactive experimental portfolio presentation

If you are interested, please email Ludo to discuss before booking: at l.fales@ucl.ac.uk

StartEndCourse Fee 
11/10/202512/10/2025[Read More]

How would you rate your experience today?

How can we contact you?

What could we do better?

   Change Code